#include "LocalShader.h"

REGISTER_SHADER(TextureVertexShader, "ComputeTexture\\Texture.vert")

REGISTER_SHADER(TextureFragmentShader, "ComputeTexture\\Texture.frag")

REGISTER_SHADER(EdgeDetectCompShader, "ComputeTexture\\EdgeDetect.comp")

REGISTER_SHADER(EmbossCompShader, "ComputeTexture\\Emboss.comp")

REGISTER_SHADER(SharpenCompShader, "ComputeTexture\\Sharpen.comp")


